The victory for GamerDude is a bittersweet one (my WordPress friend, Bitter Ben would argue there’s no other kind of sweetness) — I’ve
given him permission to play Call of Duty: Black Ops II, if he plays within the following parameters:
1. blood, gore, & language controls on, and
2. no online multiplayer gameplay
Of course, I believe this is a massive step for me in my relationship with video games, but in the time I’ve taken to reach a verdict on this game, the creators of COD: Black Ops II have released one DLC — a map: Revolution — last month. Further, this review/MOMmentary is being published the weekend before a gaming platform-wide release of the second DLC: Uprising (which includes a zombie setting called “Mob of the Dead”). Turns out, keeping up with this franchise is a full-time job.
A little background about COD: Black Ops II
It was released for PS3, Xbox 360, and Microsoft Windows November 2012, and it’s the first game in the COD franchise that features branching storylines influenced by players’ choices — these storylines/choices are called “Strike Force missions”. It’s also the first COD game to use futuristic warfare technology.
The game narrative is complex and compelling — in its single player mode, the campaign showcases two connecting storylines with Black Ops protagonist Alex Mason starring in the first section of the game and his son, David, in the second half. The game spans from 1986 to 1989 (the final years of the first Cold War) and then in 2025 — the onset of a second Cold War (this is where we see futuristic weapons and action). Soldiers in the game are tasked with — among other duties — preventing a terrorist attack.
There are three game types: the story-based “Tranzit,” the classic “Survival,” and, less excitingly, the maliciously spirited “Grief.” All overtly have the same premise: using teamwork, survive/kill the zombies.
Zombie mode is also very violent. Like, in a gratuitous way. I’ve banned it in our house because I haven’t found any evidence of zombie mode/maps being anything other than gross — and not in a cool, Super Meatboy way!
Violence and Gore (and Language — Oh My!)
COD: Black Ops II is a violent FPS (first person shooter) game, with and without the use of control settings. This review, and my verdict, have taken about two weeks longer than I’d hoped because of my inherent discomfort with the genre. That said, my decision to allow GamerDude to play the game is rooted in
my the ability to control the level of gore, violence, and objectionable language in the game. With the content controls on, the screen literally goes black in places — to his frustration and my satisfaction. Also, in at least one instance, I’ve seen a cutscene that was appallingly horrific in the uncontrolled game — a man being burned alive — edited in the gore control mode. The effect: a cutscene free of graphic visual and sound effects (preferable).
I’ve watched GamerDude play COD: Black Ops II — avec content controls — and, while it’s still intensely violent, the strategy, narrative, and decision-making aspects of the game really shine in this mode (as opposed to being outshone by violent, gory, and profane content). These are factors that contributed to my decision to allow the game in my home.
The ESRB rates the game Mature for Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, and Use of Drugs. The first four themes are controllable and the last two are (virtually) unavoidable. It should be noted that the suggestive themes entail your player entering a nightclub with exotic dancers — in silhouette — and it’s not a primary aspect of the game action or narrative. Regarding the use of drugs in the game, it’s limited to a mission set in a cocaine bunker. To complete the game players need to complete these missions, but if you don’t want to experience these worlds, you can avoid the missions.
I also want to add that the musical score for COD: Black Ops II is stunning. Composed by Jack Wall and Trent Reznor, it’s a powerful combination of classical and contemporary music that serves to enhance the gameplay and enrich what’s already a detail-rich world. Despite the fact that FPS isn’t my bag, I dig the
task responsibility of watching GamerDude play this game.
VERDICT: RECOMMEND — with content controls ON — FOR SOME 12 YEARS PLUS