Like Penelope Trunk, I’ve got a (nearly) unlimited video game time rule in the house. And also like Trunk, I read a lot about the long and short term effects of video games and gaming on developing brains. So I … Continue reading
Shizzle is going DOWN this Monday. Why? Oh, a little game called Assassin’s Creed IV: Black Flag is on the way.
In a statement sent to Digital Spy Ubisoft said:
“We confirm that Ubisoft will announce all the details of Assassin’s Creed IV Black Flag on Monday March 4th at 5pm GMT.”
HOLD THE PHONE — I haven’t even given permission for Gamer Boy to play AC3 (never mind rumored AC3: Washington Edition, a bundle including all of the DLCs to date AND the game). Now Ubisoft raises expectations/excitement/anticipation with another chapter of the franchise? So much AC, so little time…
According to Matthew Reynolds from Digital Spy, AC4 is slated for release on current and next generation systems this year — during Ubisoft’s 2014 fiscal year — and it will be game-ready for Xbox 360, PS3 (PS3 will also have 60 minutes of exclusive content — sweet), PC, and Wii U.
What’s the setting for AC4?
Apparently it’s the high seas — pirate-style. Reynolds confirms that the location is somewhere in the Caribbean, and that the main character (Edward Kenway) is a privateer, assassin (of course), and a pirate. Here’s a peek for you — box art from the game:
Paul Tassi for Forbes confirmed that Ubisoft would be dishing out more information this Monday, March 4. So I’ve got A LOT of reading and research to do in preparation for Gamer Boy’s AC4
harassment pleas. Hmmm… I wonder how long I can manage a successful Assassin’s Creed media blackout in this house…
Gamers may soon have a leading edge in advanced education. An international research consortium just released a report identifying games and the use of game-thinking and mechanics in the development and implementation of post secondary studies.
These findings from the New Media Consortium’s (NMC) Horizon Report 2013 (10th annual) are kind of blowing my mind. And they’re more than a little surprising for my husband, The Dean (he’s actually a university college Dean of Arts & Science).
Instead of sharing a game review today, I wanted to share some of the NMC’s exciting (gaming-related) findings. But first:
What’s the NMC?
It’s an international not-for-profit consortium of over 250 universities, colleges, museums, and corporations that focuses on the study and application of new media and technology. Here’s what it said about games and gamification:
Gamers to PWN (“pone”) Universities & Colleges (my twist)
Although NMC predicts gamification (fancy-schmancy word meaning; “using game-thinking and mechanics”) will significantly take off over the next two to three years, there are already campuses and programs using this method in the delivery of their courses. The NMC reports the IE Business School (Madrid) is one of them. IE Business School is teaching students global economic policy through a game called 10 Downing Street, an RPG (role playing game) in which students play the British Prime Minister. The game also fosters collaborative learning by requiring that students work in six-person teams to debate policy options. According to the NMC,
“Scenarios like this one demonstrate the power of games to mimic pressing issues, requiring students to do higher-level thinking and exercise skills pertinent to their area of study.”
Game play, according to the NMC “continues to be a major focal point of discussions among educators”, and a controversial one at that. As with any new development concerns about longevity and validity arise. In this case the concern is that it’s a trend that “carries the danger of immediately disenchanting students if executed poorly.” (I can think of a few university courses and a grad school program that managed the same for me, without the help of gamification.)
At present there are schools of Architecture, Nursing, Music, Business, and (get this) History (to name a few) that are either using or developing interactive games for training and education.
An example of a game designed for use in schools of Architecture is SimArchitect (developed by IBM Center for Advanced Learning). This game puts players in scenarios where they are given an RFP (request for proposal) by a virtual client. The gameplay involves preparing the proposal as well as conducting meetings with the client and their team.
The University of Florida is currently involved in developing a game (The Historical Williamsburg Living Narrative project) that will see virtual characters of early Williamsburg, Virginia brought to life in a geographically and culturally accurate world. Students who play the game will have the opportunity explore and interact with this world and the characters in it.
At McGill University (Montreal) an Open Orchestra simulation game gives musicians the experience of playing in an orchestra or singing in an opera through the use of augmented reality technology. In this example, the game’s use of high definition panoramic video and surround sound creates the total experience.
Meanwhile in Austin, St. Edward’s University is using a game that turns its students into superheroes. Through the Global Social Problems, Local Action & Social Networks for Change project, students play an RPG which puts them at the center of a large-scale global social problem. As superheros, students are tasked with fighting these problems at a local level. (talk about PWNing!)
The NMC report lists seven other examples of games in development or in play at the post secondary level. It concludes that there are broad applications for gaming and gamification in both teaching and learning. Gamification, NMC says, is one way to develop and improve skills, while creating a motivational atmosphere in which to do it. My son (The Gamer) wholeheartedly agrees.