Shank: Gorgeous animation, questionable narrative

Gamer Dude: Can I play Shank?
Me: No
Gamer Dude: Awww, why not?
Me: Because it’s a game called “shank,” I don’t think I need to elaborate.

As you can see from the clip above, it’s a beautifully animated game done in a dramatic comic book style. The story of Shank can be told from two different perspectives: single-player campaign and cooperative campaign. The protagonist, Shank, is a mobster hitman whose MO is avenging the death of his girlfriend, Eva.

Players control Shank and can choose from three different kinds of weapons: melee weapons (including a chainsaw — sigh), firearms (of course), and a pair of knives (to shank with, I imagine). The cooperative mode activates Shank’s able sidekick, Falcone. As in many multiplayer campaigns, this game requires players as the characters to collaborate and combine moves to complete “hits” and advance the story.

EA Games, who released Shank in 2010 calls the game “a side-scrolling beat ’em up” game and I say this is an accurate description. Designed by Klei Entertainment, the game is available for play on Linux, Mac OS X, Microsoft Windows, PlayStation 3, and Xbox 360.

Some may call me hypocritical because, as you’ve seen in other reviews, I’ve allowed Gamer Dude to play similar storylines (eg. Assassin’s Creed). Maybe I am, but for me, it’s all about context for the violence. Also, Shank is no Assassin’s Creed. Case in point, the action of Shank seems to center exclusively on executing violent deaths as part of Shank’s revenge plot.

CONCLUSION:

Shank is a straightforward, one-dimensional game with graphic violence at the forefront. While I love the art and animation in Shank, I can see little benefit to having this game in my home, and no value in allowing my kid to play it.

VERDICT: NO DICE 

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