GamerBoy agrees with Chad Sapieha’s cogent review (click link and read it!). I’ve noticed that there are some technical and design issues that impair my boy’s enjoyment of Terraria gameplay. We play Terraria via PC (Steam) at our house but not as often as Minecraft — GamerBoy’s first choice.
[np_storybar title=”Terraria” link=””]
Platform: Xbox 360 (reviewed), PlayStation 3, Windows PC
Publisher: 505 Games
Release: March 27, 2013 (Xbox 360 version)
My first half hour with Terraria left me tempted to write it off as a blatant Minecraft clone, different only in that the world players explore is composed of two dimensions rather than three.
New to Xbox 360 and PlayStation 3 this past week (it was originally released on PC back in 2011), Re-Logic’s debut game is unabashedly inspired by Mojang’s smash hit. Players mine, craft, and build in a giant sandbox that is proudly, stubbornly without narrative or scripted objectives.
But dismissing Terraria simply because it shares DNA with another great game would be a mistake. There’s good fun to be found here — so long as you’re willing to overlook a few frustrating quirks.
I’ve long been convinced that one of…
View original post 882 more words