Inaugural Commentary: SKYRIM

Bethesda developed the Creation Engine for Sky...

Bethesda developed the Creation Engine for Skyrim. It allows for dynamic snowfall, and the integration of dragons in gameplay. (Photo credit: Wikipedia)

I’m editing my first commentary for this blog and it’s nearly ready. I’m very excited to present the very popular action role-playing open world game, The Elder Scrolls V: Skyrim. It’s the fifth installment of The Elder Scrolls (TES) franchise. (V= five:“Duh-doy.”)

Skyrim isn’t a sequel to TES’s fourth game, Oblivion. Rather, it’s  set 200 years later in a land called Skyrim, in Tamriel. The game was released to critical acclaim receiving Spike’s Game of the Year award and IGN’s Xbox 360 and PC Game of the Year Awards (2011).

Now it’s my turn to weigh in.

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2 thoughts on “Inaugural Commentary: SKYRIM

  1. Pingback: Bethesda focuses on PS3 users: DRAGONBORN DLC RELEASE | In a Twitter

  2. Pingback: Praise for Skyrim | MOMmentary on Games

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